August 21 , 2007 - Hatomo Battles The Yomi Demons is finally finished and you can download it here. all other info can be found on the update below.

July 18 , 2007 - after a long time, its almost finished. me and tobias münch have been working on this since late 2004 till very early this year (though polishing is not really over yet). the thing we have been working on is a doom2 episode w/ 10 levels. and some funky music by damian lee too :-)

the levels are very simple. very straight forward and no fancy stuff. we really like them, and hopefully you will too. these levels where inspired by the look of the doom2 levels, but not a true d2 inspired episode... like some ep1 projects.

like i wrote before, 10 single player maps. and its for zdoom (anything based on zdoom too i guess). there very little zdoom features, probably nothing. we only used it for mapinfo features and texture madness (flats on walls and so on) in reality is a boom episode, but because of those small zdoom only things, it only works in zdoom.

the episode will be released soon, and its called Hatomo Battles the Yomi Demons (nothing to do with any anime or manga or whatever). and you can look at some screenshots here :-)

november 2, 2004 - nothing interesting is happening today (at least for me anyway), the heretic map is finaly avaliable for download. the level is called how to disappear completly and you can get it on the maps section. its for zdoom, so except some crappy scripts.

there are a few projects im slowly working on. one of them is a 3 map series for strife, started 2 months ago or so, and now that zdoom has strife support i started working on this again. have no idea when i'll finish the maps, but i hope to get something fun done with them.

and the one im working on right now is a doom2 set of wads (i'll hopefully get more than 2) for this one, im working with Toby. we have two maps finished already and i dont know when the other 2 will get finished. they have a classy doom2 feel to them. more info about it soon (like screenshots)

august 20, 2004 - since i cant seem to access my site for some reason (could it be because of when the power went down? i doubt it) i dont want to bother bahdko about it so im just gonna write something here instead, but will send e-mail to bahdko later.

the cave map is finished, finally. and its for zdoom! so it has some cool stuff (lots of monster spawning and jumping) i wont release it yet since i got to work on the difficulty settings and i always add things on the last minute, so its gonna take a few weeks. maybe.

there are new screenshots mixed with old ones. nothing fancy, some are dark so fix your viewing box and make it brighter. after this map i'll work on the tomb one and then maybe do something for hexen.. or more heretic. who knows. maybe heretic2/hexen2? :)

july 17, 2004 - decided to try wads in progress and uploaded some screenies over there. its a new heretic map. it was part of river of fire 3 (screenshotsof this map can be found on the old news page), but since the style and look of it was too different, decided to make that chunk into its own level and will release them separatly once they are finished. you can look at the screenies of the new one here.

the level has no name yet and uses a few new textures. anyway. work on both maps is going nicely, but slow. apart from working on these two maps, i got the "big" project (also for heretic) and trying my luck at finishing a quake level (which has been unfinished since 2002). hopefully, one of these 4 things will come out one day.

in case you havent noticed, i finally finished the site content. info for the maps has been added. except for a section of non-doom related stuff (like maps for wolf3d or commander keen). anyway. go navigate through the site. maybe you'll find a hidden page filled with goodies! maybe not. nah, there is nothing. :(

july 15, 2004 - finally got all the content added, fixed broken links and re-wrote a few sections. did alot of cleaning too (lots of unused screenshots and sections that made the file bigger). still thinking if i should add a section for my wolfenstein maps. do people still play wolfenstein like doom? :)

june 6, 2004 - i know i said i wasnt gonna update this site again... i guess you shouldnt believe what i write when it comes to things like that. my mind changes every second or so. anyway. im working on something really cool for heretic, but i have no idea if i'll use legacy or zdoom for it... wont say much about it since there isnt much done, its all brand new stuff made by me (textures, sounds, music... ) and its for heretic. its gonna take a long time before i post something tho' :(

and more heretic-ness. working on a old level i never released. i have to re-do alot of areas since i used some of them for a 9th gate level but its looking good. its gonna be part 3 of the river of fire series... dont know when this will be finished. like the previous ones on the series, will be designed around a cave w/ lots of lava and some indoor castle/temple/orgy areas, but there wont be any outdoors this time (altho it doesnt s eem to matter anyway).

click on a number below for a screenshot.
(1) (2) (3) (4) (5) (6)

may 30, 2004 - her belisha beacon erased till forwards is finally finished. it started as phm3 but wont be part of the series, even though it has the same feel and look. the map is a simple, straight forward base map that has lots of chunks from unfinished levels (and one of those unfinished levels comes from tobias munch) and well, its ready to be downloaded! so go play it now!

download her belisha beacon erased till forwards

may 15, 2004 - cant access the site but i'll leave this update written anyway, thinking its gonna be buried on the old news soon. anyway, got something new coming. its a level that i started on 2002 but never finished! more news coming.. check out the screenies below.

april 1, 2004 - its been a very long time since i wrote an update for my mapping site. and thanks to bahdko the site is back. altho im not back to doom mapping, i do have some stuff i need to put up on the site.

i also want a place for my levels, i had an account on tripod, but they deleted it and after 2 years, i found a new home. the only thing i need is to write information for the levels. right now you can click on the names and you'll get a zip file. the txts were updated with the new e-mail and some of the levels had some bugs fixed. there is a new version of a lonely place to die. more of this stuff will be happening to older levels.

hopefully, in a few more days/weeks/months i'll have the content finished. i also need to take some screenshots of a few levels i'd been working on for a long time (since 2002, but im lazy and i get work done on them 1 day every 5 months). i've been doing alot of quake stuff tho, and im learning unrealed so hopefully some day i'll get something done for unreal. and that way, i'll have some knowledge for when i thief3 gets out. hell yes.