Epitaph Deconstructed Bradford Spencer bsp1024@protonmail.com Completed 5/13/2018 =========================================================================== Notes: This is a remix of Crucified Dreams map05 by Michal Mesko *got rid of the black-on-black theme in favor of vanilla textures with color contrast *got rid of gradient lighting *got rid of bumpy floors *got rid of player-spawn alcoves *lighting overhauled in general from 96-128 brightness, to 144-192 *teleporter removed *soulsphere added via skill jump *most bevel / scalloping / wasteful architecture removed for vanilla compliance and unobstructed player movement *item rebalancing (skill 1/2 is original crudream item configuration) =========================================================================== Vitals: Replaces : Doom2, MAP01 Port : any, vanilla Single Player : No Cooperative 2-4 Player : No Deathmatch 2-4 Player : Yes Difficulty Settings : Yes - Skill 4/5 is new, Skill 1/2 is old Sounds : No Music : No Graphics : No Dehacked/BEX Patch : Map title for ports that support dehacked lumps Bugs : Thanks : The authors of the various tools I used; Doom Builder X, Slade3, Whacked4, zokumbsp Testers: dew, AlexMax, Decay