Once Upon A Slime Bradford Spencer bsp1024@protonmail.com Completed 5/15/2014 Story: Pain. That is all you can remember. You don't recognize this place, but you appear to be alive again. Only one thing to do: get revenge on the vile one who brought you here... Notes: I had some fun attempting to emulate an author in plutonia twid, but ultimately felt the rules were too constraining, and the map I was making just wasn't fun to play. But I recycled some of the themes and ideas and things that I learned there, into this map. The main goal was to recreate the overall "feeling" of the original doom2. There's various elements of Romero, Petersen, McGee, Willits and a few other "1994isms" on top of my own twists, and I think it turned out reasonably well. =========================================================================== Vitals: Replaces : Doom2, MAP01 Port : Vanilla compatible. Tested with chocorenderlimits and didn't notice any limit violations. Single Player : Yes Cooperative 2-4 Player : Starts are there, but otherwise not tweaked Deathmatch 2-4 Player : No, but if you want to edit it, be my guest Difficulty Settings : Yes, should be of similar difficulty to doom2 Sounds : No Music : No Graphics : No Dehacked/BEX Patch : Map title for ports that support dehacked lumps Bugs : Thanks : The authors of the various tools I used; DoomBuilder, Slade3, Whacked4 Testers: Chris Hansen, Alex Adolphsen, Demon of the Well Feel free to use or modify for whatever purpose, as long as credit is given.