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MAP11: jump to platform
Created and first demo by: Kai-Uwe Humpert lv11-043 (13/07/1996)
Fastest demo by: Henning Skogsto lv11-036 (08/01/2000)
Skills needed: switching straferunning direction precisely
Difficulty: not very hard but monsters block the way really well
A nice little jump which made the red key obsolete in this level. This is used in connection
with the switch trick described earlier. The difficulty
in this jump is the large number of various monsters which block the runway of the jump most of
the time. The jump is possible without strafe50 and tends to be easier because you can adjust
your direction with smooth turning.