LMP Title (if any) : BahdKo vs Hellian Filename : hell1.lmp LMP Version : 1.9 Connect type : 2500 mile modem connect Game : Doom2 Pwad(s) : Dwango5.wad Map Level(s) : MAP 1 Skill : 5 Options : -nomonsters Multiplayer Mode : deathmatch Number of Players : 2 Perspective : green Length : 32 min 56 seconds -timer : none Author : BahdKo (Bad Company) Email Address : bahdko@erols.com Misc. Author Info : A halfway decent mouser (just halfway) Description : This is Hellian and I getting off a Dwango5 Map1 game : on Monday, August 26, 1996 around 4AM (making it, effectively, : very late Sunday night). We originally agreed not to release : the demo, but I have officially broken my side of the : agreement, seeing as this recording was made 6 years : ago and it now has historical value. : Hellian was a well known California-based player at : the time, known nationally on Map1 and Dwango5 Map1, : and was active locally in California competitions : and tournaments. When we recorded this demo, he was : coming off of an approximate 2 month gameplay break. : : I'll describe the connection quality of this game, since : players today never experience this. It is a very slow yet : steady game display, a lot of lag for green, and medium to : lowish lag for indigo. There is no type of internet-based : connection that mimics this, because all internet-connected : high ping games, in my experience, also have packets arriving : out of order and with varying latency. A modem connected, : 2500 mile game like this one typically did not have packet : problems unless the line was seeing static, the only problem : was the high latency, which caused the game slowness and : corresponding movement and firing lag for Green. : : The context of this demo's time was: : : The first Quakecon had occurred a week earlier; : I had owned my P166 for a week or less; : Ronbob had just purchased his PPro-200, and it was top of the line; : It is three months before DMcon2 in Ames, Iowa; : EFnet #deathmatch was the chat hub of the national US doom community; : Efnet #doom2 was in its infancy; : Across the ocean in Norway, the nightmare speed champion-to-be : Henning Skogsto was still three months away from taking his : first steps in Doom; : I had been deathmatching as a mouse+keys player for about : 8 months, and was playing Kreuzin and my local Strike a lot. : : SEE THE END OF THIS TEXTFILE for the irc log segment : surrounding the playing of this game. : The netparty I refer to in this log was held by a DC area : player named Yosh. Additional Credits to : Ocelot and Anders Johnsen, two of our present-day : (2002) doomgods. Doom is like the energizer bunny, : it keeps going, and going... Other Info : When I grow up i wanna be a doom-god! : It's been nearly 7 years now, and it ain't happened yet. ************************************************************************ * Player Information * Green : Bad Company P166 mouse+keys Indigo : Hellian ? mouse+keys * DeathMatch Score * Green 44 Indigo 100 Statistics: Paused: Yes, Saved: No, Unknown Actions: No Note - X%=X% of time, >X=maximum rate, *X=X gametic counts Player|Forward |Backward|StrafeL |StrafeR |TurnLeft|TurnRght|Fire|Use |Change ------+--------+--------+--------+--------+--------+--------+----+------+------ Green | 52%>50 | 23%>50 | 26%>40 | 30%>40 | 16%>57 | 18%>61 | 14%|*13612|*34 Indigo| 49%>50 | 15%>50 | 32%>40 | 30%>40 | 14%>51 | 15%>48 | 10%|*1496 |*303 ------------------- Other info: --------------- Player|Control |Run |Strafe |BackFactor|FlickFactor|ArnieFactor|LurkFactor ------+--------+-----+-------+----------+-----------+-----------+---------- Green |Mouser |Fast |Speedy!|11 |5 |5 |8 Indigo|Mouser |Fast |Speedy!|7 |4 |4 |10 * Where to get this LMP * bahdko@erols.com IRC logfile from before and after the game: Session Start: Mon Aug 26 03:48:48 1996 uumm, that's fine by me bear in mind, it's been a couple months since i've played serious doom :) <_BahdKo_> okays...u dont use -player2 do u? no, never <_BahdKo_> same here i go for the luck of the draw play to 50 or what? <_BahdKo_> er....okay..wanna record if its just to 50? umm, unless you wanted to play longer if we recorded, the lag would be even worse no doubt and whoever is lagged is gonna look embarrassingly bad <_BahdKo_> does recording lag u? <_BahdKo_> ive never noticed more lag from it myself it can add a little lag, so i've hear heard <_BahdKo_> if u dont want to no prob well, i will maxdemo 1024 to 100 or until it runs out? <_BahdKo_> yeah that'll work, it wont run out alrighty then :) <_BahdKo_> ill call in 1 ok? good deal <_BahdKo_> gone Session Close: Mon Aug 26 03:53:08 1996 Session Start: Mon Aug 26 04:36:11 1996 thanks for the call...i owe ya one you're really good <_BahdKo_> eh i try...green is hard tho, my usual tricks with launcher were undoable :/ I take that into account i help by kissing a couple rockets stupidly though <_BahdKo_> hehee er, helped <_BahdKo_> im not a god on that map my any means, heh neither am/wad I er, was my typing sucks no wonder my game is slipping :P <_BahdKo_> its 4:30am here, and im supposed to work tomorrow, body clock is all fucked up from the netparty heh hahhaha shit, i used to double pvp on that map when i was indigo :( my aim is totally streaky now but that's why I'm a bfg freak <_BahdKo_> well in modem doom even as indigo aim is shitty man <_BahdKo_> im used to playing BFG freaks man more so than me?? <_BahdKo_> actually, heh when lag is not there, i use it about the same as u i've only played 1 person that used the bfg more than myself: chunkk heh <_BahdKo_> er....were a BFG=usin community around here yea, so were the bay area players <_BahdKo_> i wish i had the LMP from me and "steve" aat the netparty heh all the fong brothers <_BahdKo_> the lag makes it so u cant look aaround to use it properly you dont u/l lmps do you? cause I dont want people seeing my aim like that :o actually, lag with bfg doesnt bug me as much but my silencing techniques were poor in that game <_BahdKo_> heh it fucks all my weapons when its like that i was suprised that you rocketed as much with the lag <_BahdKo_> yeah lag will make u miss silent bfg rockets are what i avoid most when i'm green <_BahdKo_> i think i only killed myself 2 times with it heh <_BahdKo_> i mean where i didnt take u wiht me well, i was wasting lots of bfg ammo by holding the mouse button just a fraction too long <_BahdKo_> eyah man lag is like that well, i'm more used to played regualr map1...dangerous with rockets ya know <_BahdKo_> hehe yeah it is...i still use them in lag because they can be real strategic in d5 map1 well, i'm upset with myself cause i dont have lag as an excuse that time <_BahdKo_> well as to ure question <_BahdKo_> i only upload the ones that are spectacular in some way oh good, mine definately wasnt <_BahdKo_> and i get the feeling we both kinda sucked in that one you were lagged, i was just bad, heh i appreciate you not u/ling it <_BahdKo_> theres this shit i do that fucke people up that i couldnt even attempt <_BahdKo_> i like to throw rockets thru the big window <_BahdKo_> its hair-thin mircosecond timing <_BahdKo_> i get a lotta frags like that you do it on the fly? <_BahdKo_> YUP <_BahdKo_> on the way down :) cool <_BahdKo_> they learn not to stand near there after awhile heh well, your strategy on the map prevented my getting the plasma like i usually do <_BahdKo_> also u can do the same near the doorway <_BahdKo_> heheh yeah <_BahdKo_> mind games i used to be more patient but i'm just gung ho now <_BahdKo_> if u watch the LMP u see my try to buzz one in the doorway sliding after the jump, heh i nearly kill myself <_BahdKo_> that fucks up people who spend too long getting the BFG thru the gate hehee heh that's why half the time i like to back myself into the bfg room people have a hell of a time getting me out of there <_BahdKo_> hehe yah, that works too, i try to go in sometimes, other times get it thru the gate <_BahdKo_> no fun getting trapped in there tho i like being 'pinned' in there <_BahdKo_> whenever i get trapped in there when im playing Kreuzin i come out on the short end of the stick, heh ive come to not like being stuck there heh most people dont really know how to go about getting out <_BahdKo_> i like to try to use BFG traces <_BahdKo_> Kreuz gets me anyway tho traces? <_BahdKo_> yeah the cone oh <_BahdKo_> hit the edge with the green thingy nah, hitting the edge with a single shot wont get a good player it's too easy to ssg kill before the shot gets off <_BahdKo_> ohh u mean when hes up close your best hope is to either fake a silent bfg and ssg your way out.... or to shoot 2 bfgs shots <_BahdKo_> i noticed u doing that <_BahdKo_> it was good strategy heh, thanks