The Old Stuff Chronicles - Matt Dixon - Saturday Apr 14 03:40:32 2001

Countless DOOM levels have been created, but how many authors can boast that the level they built was designed with a homemade editor? Very few can make the same claim as today's features -- Patrick Steele built PJS02, and the editor used to design it, by himself. Thus, this weeks Old Stuff feature is a rare breed, set apart from it's counterparts by having an unusual origin.

Dating back to December of 1994, PJS02 strikes a nice visual balance between Romero's Episode One and Peterson's Episode Two. With the exception of several Lost Souls, monster placement and weapon balance is done strictly in the Episode One style. Architecturally simplistic, PJS02 shows off the effective minimalism that levels pre-dating the more well-known 'mega sets' are so well-known for. However, what Steele's level lacks in sheer complexity is balanced by the enjoyment that can be gained from playing.

As a special bonus the predecessor to today's feature, previously unavailable from ftp.cdrom.com or the internet in general, can be downloaded from Doomworld. PJS01, like it's successor, was a testbed for the editor that Steele was creating. Enjoy!

Enjay

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"Oh dear" posted Sunday Apr 15 13:42:02 2001


"our next Oldstuff will be, um, Enjay Doom"

If that is the case, I'd better start thinking of excuses now. ;-)

Meek 

Striker

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"A bit off topic..." posted Saturday Apr 14 21:11:34 2001


I found noticed when d/ling the wad, CDROM.com is pretty damn fast now =). Anyone else notice this? I guess that new eq we waited and waited and waited on (and thought that the archive had died on) is paying off.

I'm not going crazy, I'm going sane in a crazy world 

NiGHTMARE

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"Enjay:" posted Saturday Apr 14 19:07:57 2001


Matt Dixon: "Thanks Enjay for all that flattery. Uh, somewhat, *ahem* incidentally, our next Oldstuff will be, um, Enjay Doom" =p

 

Enjay

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"Matt - thanks" posted Saturday Apr 14 19:04:41 2001


Really enjoyed playing these levels.

I also really like style in which you present the "old stuff". Thanks.

Meek 

Ike654

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"DoctorDoom:" posted Saturday Apr 14 18:12:17 2001


I think I know what you're talking about. That's not an bug/error. You just have to change the sector references on the sidedefs. If that's not it, I'm not sure. I've never ran into this, and I make sectors inside of exsisting sectors all the time, and they work.

And also try KillEd, since it puts alot of menu stuff (linedef types, etc) that the old DOS version of DEU missed, not to mention Legacy support.
KillEd v1.51 (latest) can be found at my site:

http://teamkill.doomcenter.com

"I heartly accept the motto,-'That government is best which governs least;'..." - Thoreau.--- And I accept the motto, "That government is best when it does not relate killings to Doom;"! 

DoctorDooM

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"DCK? Diz aint freeware..." posted Saturday Apr 14 16:38:52 2001


Hi Mattrim!

As DCK isnt freeware its not the tool for me to use.
And i dont like the look and feel of it anyway... ^_^

BTW: Anybody know how to fix this anoing bug in DEU where you have to firstly build a sector outside of the level when you want to build a sector in an existing sector.
If you dont you get 2 sectors that are sharing the same seting :-/

Till then says
Doctor DooM Grandangel of the Illuminates

I have no infoline ;) 

Mattrim.

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"Re: Hmm... wanna test editor..." posted Saturday Apr 14 14:51:36 2001


DoctorDoom: check ftp://ftp.cdrom.com/pub/idgames/utils/level_edit/ for Steele's My DOOM Editor (mde90b1.zip). However, realize that the utility in question never progressed beyond a beta (v0.90b) and was uploaded, and not modified since, May '94.

If you are on the prowl for an editor to create levels with, I recommend DCK. Go to http://www.doomworld.com/files/editors.shtml and draw your own conclusions from the descriptions given.

 

DoctorDooM

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"Hmm... wanna test editor..." posted Saturday Apr 14 14:10:25 2001


Hi folks!

I would rather like to get hands on the
editor.
Maybe he has lesser bugs than deu... ;)

Till then says
Doctor DooM Grandangel of the Illuminates

I have no infoline ;) 

LordUnum

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"Damn these tags!" posted Saturday Apr 14 12:29:43 2001


:P

¡]3@]-[! 

LordUnum

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"" posted Saturday Apr 14 12:27:28 2001


Yup, very nostalgic. Nice.

Suggestion for next OGC]:]

TREE3]

Play through TREE1, and TREE2, also. Realize the unbelievable improvement in style in less than 2 months. Also take into account this WAD was released in June] of '94. Just a suggestion....

¡]3@]-[! 

Zeku

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"" posted Saturday Apr 14 11:36:56 2001


This is definitely what Doom was about.

Extremely easy, which I sometimes miss.

The incorrect reject was VERY nostalgic.

{infoline} 

stphrz

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"Love 'em" posted Saturday Apr 14 10:49:45 2001


These levels are great. Stuff like this simply rules :)

A squid eating dough in a polyethylene bag is fast and bulbous, got me? -Captain Beefheart 

Fanatic

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"" posted Saturday Apr 14 09:58:29 2001


Incredible! Good find!

 



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