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The Old Stuff Chronicles
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Matt Dixon - Saturday Apr 28 00:01:03 2001
Room 101, authored by an individual known only as 'Sock', was
conceived, created and released back in the early months of 1995. Today's
feature is a prime example of re-creating DOOM in all of it's old-school
glory -- here we find Romero-esque texturing gradually giving way to the
stylings of Peterson's Episode 2, cunning traps and surprises and densely
populated by a bestiary dominated by Knee Deep In The Dead creatures.
I recall first playing today's feature several years ago, having stumbled
across it in my collection of DOOM CDs. I was immediately taken by Room
101's keen sense of atmosphere, style, and -- something uncommon for
the era in which it was released -- fantastic texture alignment. Sock's
impressive emulation of DOOM's original episodes earned it a spot on my hard
drive, but it was Room 101's improvements to the original episodes
and immense size that earned it a place in my memory.
Note: two versions of Room 101 exist...the unauthorized version
presently available from cdrom.com which fixes a (minor) error in the map,
and the original version that I first played back in
'95. Regardless of the version you choose to play, you will enjoy the time
spent in Room 101.
...and hey, kudos to Sock for the George Orwell reference.
Mattrim.
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"Re: Mattrim." posted
Tuesday May 01 22:16:03 2001
Kinoshkana: your sarcasm did not translate well from thought to text. My apologies for being helpful.
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Katarhyne
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"^_^ -_- ^_^" posted
Tuesday May 01 00:58:00 2001
Prower? Mattrim? Where've you two been?
* Katarhyne swats at them with a cyberdemon
I've missed you guys!
</whimper>
24B-18-22...is that the info you wanted?
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Kinoshkana
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"Mattrim.:" posted
Tuesday May 01 00:30:31 2001
Yeesh.
I was making fun of the original lines. I don't know if the level actually runs on my system. I just thought it sounded funny.
Boy was I wrong.
Doom 3 canceled and replaced with glPong.
If you can hear me, I'm just outside... Hello? Hello? Kat, you there?
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Mattrim.
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"Re: humor in odd form" posted
Monday Apr 30 23:56:07 2001
Kinoshkana: if I interpret you correctly, you are stating that the original version of Room 101 cannot be run on your system, correct? The file in question, extracted from the .ZIP archive mirrored here, operates fine on my system, on all skill levels, beneath Ultimate DOOM v1.9 and BOOM.EXE. What engine are trying to play Room 101 with? What is your system configuration? Has anything similar to this happened with maps other than Room 101? And finally, has anyone else experienced this phenomena?
Also, for your information -- the bug addressed in the unauthorized 'fix' to Room 101 on cdrom.com has nothing to do with this crashing phenomena, but rather (and I quote directly from the text file) "fixes a small but crucial bug (yellow key door opened with the red key)."
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Kinoshkana
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"humor in odd form" posted
Monday Apr 30 06:28:40 2001
"Note: two versions of Room 101 exist...the unauthorized version presently available from cdrom.com which fixes a (minor) error in the map, and the original version that crashes immediately upon startup and, even if it didn't, would crash everywhere else."
If you can hear me, I'm just outside... Hello? Hello? Kat, you there?
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Enjay
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"Kinoshkana" posted
Sunday Apr 29 06:45:19 2001
Heh, at least you can find them so you can beat the living shit out of them. ;-)
Meek
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Kinoshkana
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"Enjay:" posted
Sunday Apr 29 02:36:06 2001
Those things get annoying... they get triggered by all sorts of quiet noises, and then you get this urge to beat the living SHIT out of them...
If you can hear me, I'm just outside... Hello? Hello? Kat, you there?
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WaveLength
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""Room 101"" posted
Saturday Apr 28 13:12:25 2001
2 + 2 = 5!!!
life ain't worth living until you've found something worth dying for.
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stphrz
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"Afterglow:" posted
Saturday Apr 28 12:53:43 2001
I take it you didn't like the level? I thought it was neato! =)
A squid eating dough in a polyethylene bag is fast and bulbous, got me? -Captain Beefheart
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Enjay
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"Blue keys and stuff." posted
Saturday Apr 28 12:26:34 2001
What is it about blue keys?
For the past I don't know how many good oldstuff and newstuff levels, I have taken ages to find the blue key.
There is nothing particularly hidden about the blue key in 101, but I walked past the corridor that takes you to it loads of times before I found it. Maybe someone could make a source port that emulates those keyrings that emit a bleep when you clap your hands to help me find the blue keys.
Anyway, I liked this map. Simple but well done architecture in an Ep1 style, blending nicely into an Ep2 style for the finish. Overall nothing too fancy but looking good and coming together as an enjoyable map. I'm sure I have played it before, but don't remember where or when. Nice to revisit though.
Meek
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Kinoshkana
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"Jon:" posted
Saturday Apr 28 11:44:53 2001
No, but if you increase the flow of incoming levels, you increase the number of bad and mediocre levels, definitely.
When it was harder to make levels, the levels tended to be better, since people stayed on them longer.
If you can hear me, I'm just outside... Hello? Hello? Kat, you there?
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Jon
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"hweh" posted
Saturday Apr 28 10:43:03 2001
oldstuff chronicles is infinitely more interesting than newstuff chronicles... but I'm not sure that represents a change in the quality of mapping from then to now...
http://jon.alkali.org/
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NunoC
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"sock" posted
Saturday Apr 28 07:04:50 2001
it's a tv program where this sock says bad words and stuff
3y3 k33| j00!!!!!!
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Kinoshkana
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"First Post" posted
Saturday Apr 28 00:58:05 2001
What kind of a name is "Sock"?!
If you can hear me, I'm just outside... Hello? Hello? Kat, you there?
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