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Frequently Asked Questions
...at least I think these questions would be frequently asked :)

Q: What is COMPET-N?

A: COMPET-N is aimed to collect the fastest single-player and co-operative demos of each level of DOOM/DOOM2. We also collect demos for DOOM or DOOM2 episodes and DOOM2 full game runs (these are collectively called "movies"). We have eight basic categories: UV Speed, UV Max, NM Speed, NM 100% secrets, UV -respawn, UV -fast, UV Pacifist, UV Tyson. Anyone can send a demo if he manages to beat the existing record for a map.

Q: How do I join COMPET-N?

A: Anyone can join who beats an existing record. There is no "membership" or "application" of any kind.

Q: OK, but where are the demos?

A: COMPET-N's demo site is ftp://competn.doom2.net:8002/pub/compet-n/. The directory structure is pretty much self-explanatory, I don't think you'll have trouble finding any LMP.

Q: Hey, isn't COMPET-N on ftp.cdrom.com?

A: Well, the older demos are still there. However, that place hasn't been updated since March 1997. The place being updated frequently is the one in the previous answer.

Q: How do I find out what is the current record in a category/map?

A: Easy, you just go to the Database.

Q: When is the next update due?

A: Ahh, the biggest question of philosophy! When it's done, of course.

Q: How do I send my demos?

A: The most recommended way is to send it zipped, with text file included (but not sending the text file separately) to ftp://competn.doom2.net:8002/incoming/compet-n/. From this directory you can download the latest demos, without having to wait for me to update them. Note that you cannot delete from the directory in any way, if you screw up an upload mail me and I'll fix it. Alternatively, you can mail the demos to me, but the FTP method is more comfortable for both of us.

Q: What are the requirements in the categories?

A: I'm trying to describe each category the simplest way, and give a detailed explanation with exceptions in the Rules section.

UV Speed: finishing the level as fast as possible, in Ultra Violence.
UV Maxkills: finishing the level as fast as possible, in Ultra Violence, killing every monster at least once, except lost souls, and with 100% secrets.
NM Speed: finishing the level as fast as possible, in NightMare!.
NM 100% secrets: finishing the level as fast as possible, in NightMare! and with 100% secrets.
UV -Fast: finishing the level as fast as possible, in Ultra Violence with the -fast parameter, killing every monster at least once, except lost souls, and 100% secrets.
UV -Respawn: finishing the level as fast as possible, in Ultra Violence with the -respawn parameter, with 100% kills or more and with 100% secrets.
UV Pacifist: finishing the level as fast as possible, in Ultra Violence, with the following restrictions: not harming monsters directly (no shooting at, chainsawing, boxing monsters), not harming monsters indirectly (exploding barrels that hurt monsters, activating crushers that hurt monsters). Allowed is making monsters fight each other and unintentional telefrags.
UV Tyson: finishing the level as fast as possible, in Ultra Violence, killing every monster at least once, except lost souls, with the following restrictions: you can only use fist, berserk fist, chainsaw and pistol.
MMH: finishing the level in Ultra Violence, in the highest MMH possible. The Maximum Minimum Health is calculated this way: "Watch the health everytime the player takes damage, and take the smallest value of the whole recording. If the player takes no damage at all, the health at the exit counts." (Steffen "Rini" Udluft)
DOOM UV Episode: finishing the episode as fast as possible, in Ultra Violence. Time is the total time of maps ExM1-ExM7 and the player must survive ExM8. (x: episode number)
DOOM NM Episode: finishing the episode as fast as possible, in NightMare! Time is the total time of maps ExM1-ExM7 and the player must survive ExM8. (x: episode number)
DOOM UV Max Episode: finishing the episode as fast as possible, in Ultra Violence, killing every monster at least once, except lost souls, and with 100% secrets on all maps ExM1-ExM9.
Time is the total time of maps ExM1-ExM7 and ExM9, the player has to survive ExM8 and meet the above requirements on ExM8 too.
DOOM NS Episode: finishing the episode as fast as possible, in NightMare!, with 100% secrets on all maps ExM1-ExM9. Time is the total time of maps ExM1-ExM7 and ExM9, the player has to survive ExM8 and meet the above requirements on ExM8 too.
DOOM2 UV Episode: finishing the episode as fast as possible, in Ultra Violence. Valid episodes: MAPS 01-10, 11-20, 21-30. Time is the total time of the maps. In MAPS 11-20, taking the secret levels is optional.
DOOM2 NM Episode: finishing the episode as fast as possible, in NightMare!. Valid episodes: MAPS 01-10, 11-20, 21-30. Time is the total time of the maps. In MAPS 11-20, taking the secret levels is optional.
DOOM2 UV Max Episode: finishing the episode as fast as possible, in Ultra Violence, killing every monster at least once, except lost souls, and with 100% secrets on all maps. Valid episodes: MAPS 01-10, 11-20, 21-30. Time is the total time of the maps. In MAPS 11-20, taking the secret levels is required.
DOOM2 NS Episode: finishing the episode as fast as possible, in NightMare!, with 100% secrets on all maps. Valid episodes: MAPS 01-10, 11-20, 21-30. Time is the total time of the maps. In MAPS 11-20, taking the secret levels is required.
DOOM2 UV Run: finishing MAPS 01-30 as fast as possible, in Ultra Violence. Time is the total time of the maps. Taking the secret levels is optional.
DOOM2 NM Run: finishing as many maps as you can from MAP01 as fast as possible, in Nightmare!. Time is the total time of the finished maps. Taking the secret levels is optional.
DOOM2 UV Max Run: finishing MAPS 01-30 as fast as possible, in Ultra Violence, killing every monster at least once, except lost souls, and with 100% secrets on all maps. Time is the total time of the maps. Taking the secret levels is required.
DOOM2 NS Run: finishing as many maps as you can from MAP01 as fast as possible, in Nightmare!, with 100% secrets on all maps. Time is the total time of the finished maps. Taking the secret levels is required.

Note that other LMPs are also accepted (as net-x or misc entries).

Q: How do I know how to name my demos?

A: The list is getting long, so I provide a link.

Q: Do you accept millisecond improvements? (e.g. 26.84 down to 26.23)

A: No. To beat an existing record, you'll have to do at least one second better (taken by the intermission screen).

Q: What happened to Steffen Winterfeldt's and Uwe Girlich's demos?

A: Steffen Winterfeldt's DOOM2 NightMare! Run is the most debated demo ever created. In late 1996, discussions started whether Steffen's and Uwe's demos are cheated or not. Most of the players had the opinion that both players cheat with slowmotion. They asked Simon to disqualify them, but actually Simon never did it. (I wasn't there, Istvan tells Simon accepted Uwe's cheating, but not Steffen's.) When Istvan took over, both players have been disqualified, even though their demos are still available over COMPET-N. I know that many people still don't believe these players cheated, all I can say, that a decision had to be made. Even though no one can be 100% sure, the opinion of the COMPET-N veterans is what counts most. The admin is just there to make the decision. Despite the incident, the players aren't angry at Steffen and Uwe now, because they had a large role creating new routes and tactics.

Q: Don't you want to move COMPET-N back to cdrom, or here/there?

A: No. The current server is close to me, I can access it very easily. I can configure it however I want to, and the updates are frequent. Plus, the players seem to like its current place, no one told it's slow or anything else. "Don't fix it if it's not broken."

Q: What about DOOM Done Quick? Isn't that COMPET-N?

A: No. DOOM Done Quick is hosted by the Quake Done Quick Home Page over Planetquake.

Q: I saw this/that demo and I saw a trick which I couldn't do. Did the guy cheat?

A: No. I recommend watching the trick again and again, paying attention to the details. Then practice and practice until you can do it. The key word for the success of most COMPET-N "gods" is practice.

Q: What is strafe50? What is a strafe50 mousedriver? Are these allowed?

A: As you probably know, there are two ways of strafing. Strafing with separate keys, or with a single key (strafe-on button). If you strafe with separate keys, your relative strafing speed will be 40, while strafing with a strafe-on button, it will be 50 (hence the name: strafe50). This is an advantage when straferunning, as your speed is about 10% higher. However, you also have a disadvantage: you cannot turn while pressing the strafe-on button.
On to the 2nd question: a strafe50 mousedriver is a special utility which makes strafe50 running "automatic". When you're straferunning but not turning, you'll strafe with 50 speed, but when you turn, the driver automatically switches back to 40. The advantage is that you can still use your separate strafing keys (basically it allows strafe50 with separate keys, not just strafe-on). Because of the automated working, it's much more effective than doing it "by hand". But because this gives an unfair advantage, such mousedrivers are not allowed. On the other hand, strafe50 itself (without the driver) is allowed. Some players don't use it at all, some players use it just for jumps and tricks, and some players use it regularly.
Cheating with strafe50 mousedrivers can be detected. So please do not use them and play fair!

Q: I read these player profiles on the website. How do I get one?

A: Anyone who ever had a record in COMPET-N gets the chance to write a profile. From time to time (say every 6 months) I gather the new player's list who haven't had a chance yet and mail them about this opportunity. Also you can send a mail yourself asking for a blank profile, which I'll mail back.

Q: Does COMPET-N accept tool-assisted demos?

A: No, there is a page dedicated to those, the Tool-Assisted Speedruns website. COMPET-N accepts built demos though (outside competition).

Q: Does COMPET-N accept -nomonsters demos?

A: No, the Public DANG takes those.

Q: Will COMPET-N expand to more PWADs?

A: Possibly yes. When the need arises, it will ;)

Q: COMPET-N is too hard for me. Is there a place where I can have success with my skills?

A: First, getting successful in COMPET-N requires practice, and loving to play the game. But if you're not a freak like us, then you can try some places:

  • DOOM Honorific Titles by Frank Stajano. It appears dead. If you know of a new location, please tell.
  • Public Demo Archive of the Non Gods by Arno Slagboom and Ralf Schreivogel, currently by Chris "Ryback" Ratcliff
  • DOOMed Speed Demos Archive by Doug "Opulent" Merrill.

    Q: Why doesn't COMPET-N cover Heretic 1-2/Hexen 1-2/Quake 1-2/anything else?

    A: COMPET-N was always meant for DOOM/DOOM2 only. Note that there is a similar site for Quake 1-2, it is the Speed Demos Archive. If you want to try Heretic speedrunning, try Heretic-N or the Public Demo Archive of the Non Gods.

    Q: Do you guys have a life?

    A: Actually, no ;)