ZDAEMON CHANGE LOG
-----------------------
1.00 - 11/25/02
-----
-New port base! Based of ZDoom 1.23- Beta 33
-New DMFLAGS2
-Monsters can be twice as strong or powerful
-Coop DMFLAG2 to keep your collected keys
-Respawn protection
-Nice weapons in coop modes.
-Option for respawn same spot as death
-DMFLAG2 allows players to drop weapons
-Oldschool weapon pickup sounds
-Touched up silent bfg to match doom2.exe
-maxplayers and maxclients are now realtime CVARS
 'maxplayers' & 'maxclients'
-Spectators can now talk to other players
-Demo recording/playback now supported
-New scoreboard
-Pings are now 100% accurate
-Players can now see how long they've been in the game
-Brand new launcher!
-Launcher can now automatically search your hard drive
 for any directory containing wad files
-Custom linux paths should no longer get in the way
-Players now must create accounts which keeps their
 personal stats
-Experience points / Levels. Players move up in levels by
 gaining experience points. +2 XP for every kill, -1 for every
 death. -5 for sucidies.
-ZCajun bot support
-Tons of other things I've forgotten!


0.99 - 7/5/01
-----
-NEW Silent BFG dmflag added (DF_SILENTBFG=524288)
-Launcher now as an auto-update feature so now you'll get the latest and
 greatest versions of ZDaemon the second they come out! (Win32 only)
-Fixed "omph" sounds not being played against normal walls and linedefs.
-Fixed wrongful flood kicks
-NEW dmflag Deathmatch items appear in coop games (DF_COOPDMWEAPONS=1048576)
-Server now remembers the last map it loaded in coop games in case the
 server crashed, it will load that map again. No more starting all over again
 when a server crashes.
-Fixed some miscalculations on buffer checks with the server during
 period of client connection.
-ZDaemon client now has frequent buffer checks to prevent an overflow
 screwing things up.
-Small bug that showed your character while in spectator spy mode is fixed.
-Much more stability in connecting to servers. ZDaemon can now handle if a
 packet is loss while connecting.
-Parse errors and bad server messages on the client will no longer disconnect
 the player, but instead drop the packet.
-Spectators can no longer telefrag players on connect
-Security added for players using "cheat wad" hacks
 ('mapcheckdifference' cvar in server console)
-Servers now have automatic kicks for abusive flooding attacks
 ('floodrate' cvar in server console)
-When spying on a player, you can see their health now
-The player *now* properly animates when viewing in chasecam. (not too fast
 anymore)
-Deathmatch weapons now appear in coop modes (much rejoice!)

0.96 - 6/18/01
-----
-We have full and complete docs! Send your blessings to myk@doomlike.com
-Chasecam cheat support added for coop games.
-Viewing your character in chasecam mode will no longer look like your
 character is going into convultions
-Skins can now be toggled on or off via the ZDaemon client in the menu
 Main Menu->Options->Client/Server options
-A bug that caused a floors to be sometimes mapped with the wrong texture
 as a result from different indexing numbers is fixed.
-that annoying door bug that sometimes wont let players who are in the game
 opens doors is fixed (not tested)
-'mode:' debug text taken out from the server (oops)
-spectators cant land on other AActors
-Other players cant land on top of spectators while playing
-Servers update the master server now every 15 minutes

0.95 - 6/2/01
-----
-New server command lines -maxplayers -maxclients can determine how many
 connections your server can accept and how many players can actually join
 the game
-Skinned "fist" sound now works
-New default skin pack! (Zskins.wad)
-'neverswitchonpickup' once again allowed
-Strange spontaneous client & server crashes fixed (I hope)
-Server spewing out multiple "Player dies" when joining a game from spectator
 fixed.
-Spying a player who disconnects will no longer crash your client
-"oomph" sound fixed
-Respawn bug no longer causes a crash
-Demon sounds work properly now
-New Multi-wad support for servers (up to 4 wads)
-Full skin support
-Doomguy's face is now animated properly on the client
-Lines tags that modify sector light levels now works
-Floors that raise and change texture are now fixed
-Full support for spectator modes has been added.
-Server MOTD has been added to view while in spectator
-New launcher now find pwads and iwads in custom dirs
-Launcher now saves the extra zdaemon parameters in the CFG file now
-Teams are automatically choosen in teamplay modes
-New 'connectlog' command for the server will log every connection attempt
 made
-New 'max_rate' command will limit the clients rate from lagging servers
-Skins are now looked up by name instead of index number
-Alot of code removed to drop clients on sv_parsecommands, and overflowed
 buffers. If these errors occur, ZDaemon just drops the packet instead of
 disconnecting the client entirely.
-Player ghosts are have been fixed in spectator
-Dead players are removed totally from the server to reduce clutter, just
 looks better.
-Somehow, deathmatch settings got b0rked, fixed up now.
-Even more stablity reducing crashes and dropped clients and errors and crap.
-Updates to the 'zserver.cfg' file that server admins need address
-Players can no longer spy spectators

0.92 - 3/12/01
-----
-ZLauncher will now launch at the correct IWAD location

0.9 - 3/11/01
-----
-**MUCH** more stablity! (I have yet to find a crash)
-ZLauncher now searches the extra directories for iwads as well
-Stupid player ghost respawn bug crash fixed
-Player spy - 'spynext' and 'spyprev' works again in coop modes
-Screenshots work once again
-Fast monsters are fixed for DMFLAGs and Nightmare modes
-Respawning works again for DMFLAGs and in Nightmare modes
-Arch Vile no longer spawns client side ghosts
-R_RenderPlayer view without a player->camera fixed
-D_Display crash fixed
-Chainsaw sound fixed
-Wildcard's added for short server ban IP's
-Client and server stay in check with the number of AActors each side has
 greatly reducing the risk of crashing the client or server
-Reverant missiles fixed
-Reverant no longer spawns client side missiles
-Pain Elemental no longer spawns client side lost souls
-"Ass Missiles" fixed
-Arachnotrons can now shoot their deadly plasma! PH33R!
-No more client or player ghosts hanging around
-Intermission text taken out for seamless coop. play (and no more crashing)
-Frequent server buffer checks to prevent a SZ_GetBuffer error
-ZLauncher now shows player information and has options for
 'Detailed Server Information'
-Can now specify additional directories to search for PWAD's or IWAD's
-More client error checking to prevent bad data and causing a crash

0.8	2/20/01
-----
-Packet compression UDP network code. Runs alot faster!
-New ZDaemon Launcher
-Launcher can download files from any http or ftp sites
-Better and more reliable server information
-Small fixes to reduce crashing
